However, an even better option becomes available when the two separate temporarily--if you see the helmet floating around above (and your vacuum square starts glowing), use the vacuum attack to inhale it and let the bros take it on. Head south one more to find a shop block, as well as a statue on the south side you can destroy with the Spike Ball, revealing a portal. Instead, backtrack a few rooms to the balcony where you first regained control of Bowser and head left instead. Now climb down the long staircase and head through the entranceway to the north to find Bowser. Except the balls will come back with a vengeance for a boss fight! As for the Thwomps, crouch just before it and wait for it to drop, then float back up before proceeding. Once you've exposed the core, give it all you've got with your most powerful Special Attacks, just as the Jump Helmet or Spin Pipe. Take the route in the bottom-right corner to the next screen, where you should climb the ramp to the north and walk-punch across the gaps, before taking the route to the north. Now head back up and use the walk-punch to clear the gaps on the right to the next area. Take advantage of the Emoglobin Save Block then jump up the platforms to a ledge on the right (make sure to hit the nearby item blocks on either side of it). There you'll encounter Midbus, who'll summon your next boss: Junker. Look, another catapult! Thankfully, you can tap "X" at any time to have Bowser punch, disabling or re-enabling the light. These little guys can be found by using Bowser's vacuum move on the right enemies. Hmm, another reflective wall--spin-attack from the platforms for an item box (coins) to the upper-left, then drop to another below (delicious gloves), before heading right to the next room. On the next screen, engage one of the Beehoss in battle and use your vacuum attack to obtain the ninth Blitten. Smack this one too, causing a platform to appear extending to the pipe on the right--enter it to drop to the lower level, where you'll find an item box (1up deluxe) as well as a second pipe you can enter. Now look for a heart bean you can dig up to the upper-left, before climbing the platforms on the right to an item box (1up deluxe), then following the path past another pipe to the next screen where you'll find the first Attack Piece--there's also a Power Bean you can dig up nearby. Midbus himself only has two attacks. Roll to the end of the path for another box (max syrup jar) then drop to ground level and exit left. If used while Mario and Luigi are fighting an enemy that Bowser inhaled with the Vacuum Block, they will throw it in the air and it will explode, restoring Bowser's HP with its effervescent vapors. While we do recommend inhaling the meat whenever it appears (as it also increases your power), you can ignore the rest of the food (such as the cake and doughnut) as your attacks (particularly your Special Ones) should inflict more than enough damage to negate any health he may recover. Follow the floor to a switch on the left that reveals another floating ball when hit. In a ? Now head to the path heading down, in the southeast corner. Jump up the platforms to an item box (ultra nuts x2), then spin-attack from the left-most platform, across the gap. There you'll find another cannon you can hit, causing a mini-game to start, almost identical to the one you played before. These badges--the first of many--can be used during battle for special benefits, but Starlow will give you a quick run-down. Now enter the green pipe, to the right. He'll inform you that you need to head to Plack Beach, only when you try to exit the clinic, you'll find that a bird is flying around amok and must be caught. Once the boss's health has dropped to sub-50%, he'll drop his shield, but both black holes will edge closer to the battle. Here you'll find a bomb! Go ahead and head right to to find another creature blocking the way--have Bowser start drinking again to swim underneath it, then have him stop so you can access another switch just above, causing a yellow pipe to emerge just back a short ways. When he takes residence on a purple platform, climb the ramp at the top of the room and follow it down, then walk-punch across the gap and follow him out the door. He'll also occasionally pull vegetables and shy guys from the ground and lob them your way. Break an item box (coins) then exit out the left, back to the catapult. In Super Mario Adventures, Bowser's Castle is only seen near the end of the comic and is portrayed as a large fortress, having many spike-covered towers and a large great hall, capable of holding several hundred different creatures. The road ends in Bowser's treasure vault, located under his castle, which is where Bowser encounters the Fawful Express. We strongly recommend stocking up on goods and checking out the badge shop (may we suggest the "Excellent!" With Bowser back in shape, save your game at the Save Block, stock up on goods if you need to, then head right to the next screen (ignore the pipe, as it leads to a dead end). However, if you spot one carrying a mushroom, let him live! Continue to the right, hit the "!" (kids, don't try this at home). Alright, so this room acts as the gateway to various other section of the Energy Hold, so you'll be back often. Push it right, using it as a stepping stone to reach a switch above. Return to the shell block for a shell, then drop down the gap to the right. Drop down to the bouncy surface and jump into the seemingly empty air above--a hidden block! Launch Bowser up the shaft--careful of the enemies on the side--to a pair of large piranha plants at the top. Now head right, through the green pipe, to reach Bowser's Castle. Quickly tap "X" when instructed to light him on fire. Although he gains a new attack, it's also the only attack he has. After the battle, head left and hit the Exclamation Block, causing the ground to giveaway, resulting in the bros smashing through the hammer box. Jump just before the tongue connects to counter. Secondly, Bowser may summon the Goomba Storm--hop over the individual goombas (but avoid landing on them, as the slight delay may not give you enough time to dodge the next Goomba. Now follow-up with a Bowser punch to inflict heavy damage. Just after, swim into the corridor above to find the fifth Attack Piece. Roll up the walls to reach it--only to have the guy holding it take off to a higher platform. After doing so, Bowser will be squished by a giant robot--to Rump Command! Once you've got Dark Star Core in his second form, you'll only have two attacks to deal with. Once done, exit out the right side into the next area. Remember this (or don't, as that's what we're here for) and head right, where you'll find a similar looking statue. Destroy the pair of blocks at the top of the room (coins, special fangs), then engage the Choomba in battle and use the vacuum attack to find another Blitten (should be your seventh)! He'll try a similar trick if you get pulled into the Black Hole--just wait for him to lower his claws before launching Bowser at him. After deflecting, Bowser will then turn into a spike-ball and try to stomp you, crouch to deflect, then follow-up with a quick punch for some damage! Once there, go through the door. The first is where he'll grab hold of each brother and raise them to different heights, at which point he'll begin radiating energy out from his center. leading to Cavi Cape. It is the final stage of the typical Mario story arc. Try to knock it out by knocking an ice block into it (that is, hit the "!" If the rope's swinging clockwise, counter with a punch the moment you spot him on the lower screen. Of course, Bowser won't be able to manage without some help from the famous plumbers. Now use the spin attack to cross over to a light-block on the right, then again to reach the next room. This multi-orbed boss can be a tough nut to crack at first. Climb the ramp to sniff some flowers, which puts you in control of Mario and Luigi again--take them to the Nose Deck. Ignore it, however, and head back to the previous room, this time taking the northern path in the center of the room. Back in Toad Town, head for Peach's castle by heading one screen east and two north. Good--take the top-right path from the east side of Toad Town. It's pretty basic, just make sure to hold the jump button for a second after each brother lands to push the muscle down before rebounding. After inhaling the Dark Store Core, it's up to the bros to take it on. Continue to another path to the southeast. Okay, so within this 'gateway' room lies 5 green pipes. You'll land in a secret room--head past the yellow pipe for a box (star candy), then exit via that same pipe. You should now use your most powerful special attacks to inflict some maximum damage--may we suggest the Spin Pipe (which should inflict 300+ each time.) For one, he'll often send a small arm of Fly Guys your way--lob fireballs at them before they get close. Proceed right to find a pipe, which a second Emoglobin will introduce you to. Well would you look at that? Bowser will then automatically start running back toward Dark Bowser, but you'll have to dodge numerous enemies along the way. Use your new spin attack to wipe them off, freeing her. Save at the Save Box inside and proceed through the northern doorway. Climb the grassy ramp there, where you'll find a sign informing you of the new fad, Slide Fit. This article is most likely a work in progress, adding a little bit or a large amount at a time. Head to the Nose Deck and repeat the same procedure. Now follow the wall to the lower-right platform and roll into the green gear to raise a gate on the left--once fully raised, quickly follow the wall to the left ledge to continue beneath the gate, into the next room. Approach the huge veggie ahead to attempt and pick it up. However, and more importantly, Bowser's also preparing a fireball attack while you're busy dodging rocks, which he'll unleash as soon as the rocks have finished. The Underground Tunnel is a location beneath Cavi Cape and located west of the Toad Town Tunnels. Now before exiting the clinic, be sure to speak with the intern at the front desk to obtain the Mighty Meteors Special Attack. This opens the nearby gate--head through. Bowser saved his Shy Guy minions on Bowser Path and learned the Special Attack Shy Guy Squad. At the top is a small tunnel tiny-Mario can enter, leading to an item fox (fighter's wear). His weak-spot is his noggin, but only when its yellow, and it only turns yellow if you turn the rest of his body yellow first. Or is that Monty Bros? You'll soon reach a split path--following the dark-blocks to the left (using the spin jump to cross the gaps) leads to an item box (super nut). Follow the path down a series of hills to the base. Of course, you'll want to choose the second option as soon as you do save. From the intersection room, head south to find an item box (coins) and a Save Block. Continue left and hit the switch along the far wall, causing a blockage overhead to disappear, allowing a ball to float to the surface. Use the Spin Jump from there to reach a whirlwind on the left, which will push you to a far red pipe that you should go down. Yup, it's Midbus again, but this time with a Blizzard twist! Help him out by taking the bros to the Airway! Wait for him to roll close--he'll then spin in place for a few moments, giving you time to counter by punching the bob-omb when it's within reach. But should you run out of SP, then you'll have to resort to either your jump or hammer attacks, which will take considerably longer. You've been here before--take the red pipe in the lower right corner (just past the blue Globin), save at the Save Block again, then continue down the green pipe in the back. , Last edited on September 12, 2020, at 02:41, Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, Mario & Luigi: Bowser's Inside Story FAQ/Walkthrough, https://www.mariowiki.com/index.php?title=Bowser_Path&oldid=3023770. Hit the switch on the right wall to knock it around a bit, then chase after it through the passageway it opens and into the green pipe, saving at the Save Block along the way. Now that you have the boot, you can easily reach the two Attack Pieces--look for one on the left, and another near the room's center. Watch the order they drop in and get ready to evade in the same order. Thankfully, swimming is easy--it's just like jumping! Continue down a second path to the southeast. Now it's time to check in with the Dr. Toadley back in Toad Town to find out the location of the final Star Cure. The light from the boo-ray causes the barrier to vanish! His main attack is to lash his tongue out at one of the bros--you can tell who he's targeting by who he's looking at. Now drill underneath another low-barrier ahead to pound the switch just behind it, which causes three platforms to appear just back a short ways. When you reach the crack in the ground, ground pound it to drop inside. From the base of the tower, look for another large "!" Here's what you need to do: punch the goombas, one at a time, past the energy balls and into Fawful. Once through the Star-Panel door, grab the item box on the left (super nut), then head right for another (supersyrup jar). Ride it up a shaft to the top-left--hitting an item box (1-up deluxe) along the way. There's an unused item in the game named "DUMMY". During this time, the Blooper will attack Mario and Luigi by either bopping toward them slowly, or launching right into them. Tap "X" to have Bowser step away from the water, draining the area and lowering the creature. After defeating Durmite, continue right--after a couple of frightening encounters, you'll regroup with Toadbert. Now proceed north through the open door into Bowser's secret chamber, where some stuff will go down. Now any Goombas that Bowser ignited on fire will soon rain in from above--watch for who they're falling toward on the top-screen and bop 'em with your hammer. Your star friend will walk you through the process. This yields something called a Trash Put Attack Piece #1, the first of 10. to fill the bucket, freeze the room, drop the ice cube, then hit it from the left). Hit the block by the entrance into this room for the first one--you can't miss it. After the Mushroom Kingdom's citizens start contracting the blorbs, a disease that swells Toads, Princess Peach holds an emergency conference meeting at her castle, which includes Mario, Luigi, Toadbert, Toadsworth, and a Star Sprite named Starlow. If no coin appears, that means you need to jump, as he's heading right for you. Here you'll find a vacant slot just big enough for your Star Panel fragment--insert it by tapping up to cause a door to appear. After several hits, the plants will go down for the count, and you'll regain control of Bowser. However, if the pipe is aimed just above Bowser, the Blooper will cross the screen once before landing on Bowser--get ready to counter-punch when it comes back round. Make way for the Funny Bone! After he takes off, drop down the shaft and enter the pink pipe to be launched to a high platform. Before you head back though, make sure to burn the tall grass and bust open a box on the right for some coins. This next room contains numerous green trap-doors--performing a body slam on any of them will see that you fall through them to whatever lies below. It has … After dealing some pain, Bowser will recover 1,000 HP and grow larger. After the battle, head north (the path to the west leads to nothing important). After jumping past the first bunch, follow the convey-belt left for a box (tnt drumstick), then proceed onward, past another few sets of bob-ombs, to a bridge in the upper-left. After exiting, head to the right side of the platform and walk-punch across the gap to find a second box (minion band). Hmm, seems there's nothing you can do for now, so reclimb the staircase to the previous room and head up the northern passage. Jump up them to the walkway above--look for five hidden beans here (heart beat x4, special bean), then continue right to the next room. Grab hold of his feet using a jump and don't let go until he's freed. Follow them back and forth (as well as up) across the room until you reach a split-path--head left first for an item box (coins), then right to solid ground. Again, there's a ton of boxes and beans scattered around here you can now collect--far too many for us to list. It's pretty basic--have Mario shoot the red orbs, Luigi the green ones. After Bowser crashes the ship, head down and punch the Koopas' cage to free them, earning you the Koopa Corps attack. More importantly, if you do this a second time with the remaining minion, it'll knock Dark Star to the ground, rendering him vulnerable for two turns. Once there, head to the bottom-right corner to discover a black ball attached to a swing-arm--punch it to knock yourself into the lake. Speaking of which, keep an eye on your health--if it ever drops to about a 1/3, use a shroom! Proceed left to the next area, where you'll encounter some storm pillars--use your new punch to blow through, then head left to the next screen, back to where the cannon was. Hit the Luigi-block here and grab the coins that appear quickly. Climb the grassy ramp here where you'll find some kind of catapult contraption. As you earn experience points, you will begin to level-up. And don't forget about the two on the far left walkway! With the third platform in place, return to Luigi and hop up them to a yellow pipe you can enter. Continue right, stopping to battle the Chain Chawful so you can inhale its Blitten (this should be number six!). It's important to note that when attacking her tail, the actual amount of damage doesn't matter--it's instead based on how many attacks you've inflicted. After emerging from the pipe, drill underground to pass by the low barrier on the right and continue to the far end first for an item box (coins). Activate it, then head right to the next screen and hit the "!" At the Chest Station, enter the cannon, turning the bros into a ball. Now turn off the lights to make a ghost-block appear, which you can use to leap to the walkway above. Drop down and follow the path to collect the Stingler. Once in Cavi Cape, head down one screen, then take the bottom-right exit to Plack Beach. Here you'll find a Trashure--a treasure chest like enemy--inhale it during battle for your fourth Blitten. Unfreeze the room once more to cause the ice to melt onto the fire, putting it out. Here you'll spot two Attack Piece blocks, but you can't reach them quite yet, so go ahead and cross the platforms and continue out the northwest path. Shortly after entering the meeting room, Bowser will storm in and cause some commotion. Now if you notice a Bullet Bill flying above ground-level, crouch and let it fly overhead. Save your game at the Save Block, bust open a box in the top-right corner (retry clock), then follow the red carpet to the right. After loading up the Banzai Bill, light the fuse when instructed to send it on a crash course for Bowser's Castle…except it seems Bowser Castle is now coming your way! As for attacking his limbs, we suggest using a singular Special Attack, such as the Jump Helmet, and target the eyes first, followed by the limbs (otherwise he may conceal his limbs, preventing them from being targeted). With the puzzle solved, Bowser will wind up trapped within a safe. You may want to take a moment to detonate the bomb in the upper-left--although the pipe it reveals leads back to the entrance, you can save your game (and stock up on goods) before returning. Board the boat and do your thing. After doing so, you'll be graded on your timing, with either "Ok," "Good," "Great," or "Excellent"--the better your timing, the more damage you'll deal. If nothing sticks, rotate it a position and try again--you'll get it eventually. Head up to the top-left corner now for another item box (coins). Bowser saved his Shy Guy minions on Bowser Path and learned the Special Attack Shy Guy Squad.There are 10 Beans that can be unearthed on Bowser Path. Consult the first paragraph of this section for more. His first has him grabbing hold of the chandilier and swinging around--watch the rope on the top-screen to gauge which way he's swinging, then watch for him on the lower screen using your peripheral vision. 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